The waypoints also disappear within a certain distance frequently, I'd get to my intended destination, get a bit lost, and then have to run away to re-find the waypoint. The waypoint system for sidequests is annoying: the waypoints are semi-transparent, meaning they're hard to pick out against the background. And like Combo Weapons, the Combo Vehicles lose some of their luster later in the game.ĭead Rising 3 does have a few niggling gameplay issues. There's only 10 different Combo Vehicles in Dead Rising 3 though, so the system has a shorter shelf life than the weapons. Just drive one vehicle next to another and if there's a valid combination available, you're off to the races. Like the Combo Weapons, Nick can create these new vehicles on the fly. With Nick being an automotive mechanic, Capcom Vancouver has also added a Combo Vehicle system that allows you to weld two vehicles together into a new ridable beast. Making Combo Vehicles is fun in the beginning, but they're all the same at mowing down zombies. After a while, you'll stick with what you know, diminshing the effect of the system. The combinations aren't endless the game contains a specific set of Combo Weapons. Combine a katana with a rake to create the Zombie Raker, or a create a Helmet Bomb out of an Afro Wig and Dynamite. Ramos is just as handy as Dead Rising 2 protagonist Chuck Greene, meaning you can still combine two weapons together into a newer, deadlier form. They're even eased off on the time limit constraints, so you have more time for random fun. Running around aimlessly hacking zombies to pieces while wearing the most outlandish of costumes is still the absolute highlight of the Dead Rising series and Capcom hasn't forgotten that with DR3. The crowds of zombies are even more impressive than they were in DR2, offering loads of bodies to chop, smash, burn, and run over. Gameplay-wise, Dead Rising 3 is pretty much the same as Dead Rising 2: kill waves and waves of zombies with weapons ranging from the deadly to the obscure. Dead Rising 3's story may be serious, but your moment-to-moment play is damned fun once you've customized Nick to your preferences. I admit, tearing down a crowded street with a Kobun helmet and a luchadore leotard is sublime. Speaking of costumes, Dead Rising 3 continues the series' tendency to let you wear whatever you want to while you're wading through zombie viscera. There's some fun to be had in the juxtaposition, but the game is full of tonal whiplash, with serious situations surrounded by goofy shenanigans. Wearing a thong, aviator sunglasses, and an afro? Nick's delivery is still deadly serious. Dead Rising 3 tends to take Ramos too seriously within the confines of the story, which is odd because he appears in your chosen costume in cutscenes. Frank West was appropriately goofy and Greene was an old hand in a world that played up the absurdity. He's a dour everyman in a world full of insanity. Let's get this out of the way: Nick Ramos is no Frank West or Chuck Greene. Now Nick has to contend with zombies and crazy people to get out of Los Perdidos before the government bombs it into a smoking crater. The Zombrex outbreak has reached the city, leading the United States government to call for martial law and lock down all exits. The second sequel takes place in the Los Angeles-inspired Los Perdidos, starring scrappy automotive mechanic Nick Ramos. The first part is delves into my feelings on the game itself, while the latter part will talk about Capcom Vancouver's PC port.ĭead Rising 3 was a game that I pondered picking up for Xbox One last year, but never got around to it. Dead Rising 3 for PC leaves me mentally divided, which is why this review is going to come in two different parts.
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